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DAY 1 (December 9th, 2006)

FROM TO ROOM1 ROOM2 ROOM3
8:00 9:00 REGISTRATION
9:00 9:30 Welcome presentation by Guest of Honor

9:30 10:30 Keynote: Ian Livingstone OBE Life is a Game

10:30 11:25 Ragnar Tørnquist: Storytelling in Games Marlina Sugama: Indonesian Video Game industry and Market Alexander Calero: Lipsync and Facial Animation Systems: Choosing what works for you
11:30 12:25 Kristine Coco: The Insider Information On Working With Publishers Alexander Nareyek: Virtual Actors – The Next Frontier Andrew Davison: The Myths (and Truths) of Java Games Programming
12:30 13:30 LUNCH
13:30 14:25 Tracy Fullerton: Playcentric Game Design: Becoming an Advocate for the Player Will Kelly: More than Outsourcing: Making SE Asia the centre of Design, Development, and Knowledge Bullitt Sesariza: Building a development team
14:30 15:25 Chris Natsuume: Negotiating And Managing A Publishing Deal Felix Bohmann: Open source Console Development. Hello world and beyond Thanit Anantasomboon: Developing Games to Fill a Niche Market
15:30 16:00 TEA BREAK
16:00 16:55 Raymond Wong Kiss: Bow or Shake Hands – Cross Cultural Challenges in an Asian Development Environment Ng Kian Bee: Games Programming. Starting Out and Standing Out Sarah Fay Krom: The Real "Imaginary" World of Interactive Storytelling
17:00 17:55

Roundtable: Game Financing










Tracks:
Art, Design and Programming
ROOM1: Ballroom 3


Business Of Games
ROOM2: Lavender


Serious Games and Education for Games
ROOM3: Nutmeg

DAY 2 (December 10th, 2006)

FROM TO ROOM1 ROOM2 ROOM3
9:30 10:30 Keynote: David Kunkler Dealing With Scope - The Time, Quality And Resources Challenges

10:30 11:25 Josh E. Sawyer: End-User Content – The Rising Barrier John Buchanan Altair Martinez: Shader-driven Graphics Engine Architecture
11:30 12:25 Tim Donley: Team Building – Building A Team For The Current And Next Generation Joe Dever: From Book to Game: IP and creative issues Paul Gadi: Test-Driven J2ME Development
12:30 13:30 LUNCH
13:30 14:25 Keynote: Noah Falstein Opportunities in Serious Games

14:30 15:25 Jamie Fristrom: Pre-production On Spiderman 2 And Beyond: The Dangers Of Pre-production Siddharth Jain: Survival course for SEA Indie Studios Jaffri Ibrahim: Game Financing Evolved: A Case Study
15:30 16:00 TEA BREAK
16:00 16:55 Chris Legaspi: Dynamic Character Design And Development Abdool Gafoor: Cross platform development: The Good, The Bad and The Ugly Stephen Yong: Turn Based Strategy Games – Obsolete or being different
17:00 17:55

Roundtable: Education in Games